Programming languages serve as the bridge between human intentions and computer execution. They allow us to communicate our ideas and instructions to computers in a structured manner. In the realm of programming languages, there’s a wide array of options, each designed with specific characteristics and purposes in mind. From the human-readable elegance of high-level languages to the intricate control of low-level languages, each language has its strengths and weaknesses. Here are 50 definitions on programming languages:
- Programming Language: A formal system for instructing computers with a set of task-solving instructions.
- High-Level Language: Human-readable language closer to natural language, like Python or Java.
- Low-Level Language: Language closer to machine code, e.g., Assembly language.
- Machine Language: Lowest-level language in binary code understood by CPUs.
- Compiled Language: Code is compiled to machine code before execution, e.g., C, C++.
- Interpreted Language: Code is executed line by line by an interpreter, like Python, JavaScript.
- Object-Oriented Programming (OOP): Code organized into objects with data and methods, e.g., Java, C++.
- Functional Programming: Emphasizes functions for computations, e.g., Haskell, Lisp.
- Procedural Programming: Uses procedures/functions for step-by-step execution, e.g., C, Pascal.
- Scripting Language: Used for automation, e.g., Python, Ruby.
- Dynamic Typing: Variable types determined at runtime, e.g., Python, JavaScript.
- Static Typing: Variable types defined at compile time, e.g., Java, C++.
- Syntax: Rules for proper code structure.
- Semantics: Meaning of code instructions.
- IDE (Integrated Development Environment): Suite for coding, debugging, e.g., Visual Studio.
- Version Control: Tracks code changes, e.g., Git.
- API (Application Programming Interface): Protocols for software components to communicate.
- Library: Pre-written functions, e.g., math library.
- Framework: Pre-structured environment for apps, e.g., Django, React.
- Syntax Error: Violates language rules.
- Runtime Error: Occurs during execution.
- Logic Error: Leads to incorrect results.
- Bug: Code errors, flaws.
- Debugging: Identifying and fixing errors.
- Boolean: Represents true/false values.
- Concatenation: Combining strings/data.
- Variable: Named memory storage.
- Constant: Unchanged variable.
- Loop: Repeats code while a condition is true.
- Conditional Statement: Executes code based on conditions.
- Recursion: Function calls itself.
- Pointer: Stores memory address.
- Garbage Collection: Reclaims unused memory.
- Exception Handling: Manages errors gracefully.
- Unicode: Character encoding standard.
- Data Structure: Organizes data, e.g., arrays.
- Algorithm: Step-by-step problem-solving.
- Abstraction: Simplifies reality with models.
- Inheritance: Inherits properties from classes.
- Polymorphism: Objects of different classes treated as one.
- Compiler: Translates high-level code to machine code.
- Interpreter: Executes code line by line.
- Multithreading: Parallel thread execution.
- Concurrency: Handles multiple tasks.
- Parallelism: Simultaneous task execution.
- Big O Notation: Algorithm performance description.
- SQL (Structured Query Language): Manages databases.
- REST (Representational State Transfer): Architecture for networked apps.
- Compiler Optimization: Improves code performance.
- Code Documentation: Comments explaining code.